
Celeste
A tight platformer with quick retries. A small set of moves stretches into surprisingly different room puzzles.
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· View alerts ↗Use timing, positioning, movement or aiming to handle a challenge as it happens.
Read a cue → move or attack → recover → adjust your timing.
Celeste is built around precision platforming. Hades emphasizes combat and improvisation. Both are action games, but they ask for different skills.
No. In Celeste, getting through a room with a jump, climb and dash is the main action.

A tight platformer with quick retries. A small set of moves stretches into surprisingly different room puzzles.

Pick this if you want short bursts of combat with a story that moves forward even when a run ends.

Try this for quick action with more room to experiment between runs. Casting and spacing change how encounters feel.

A quick-moving action game where new weapons change the pace and reach of every fight.

Explore a maze of secrets and piece together a manual that helps you see old places differently.

Map an interconnected underground kingdom. New movement abilities make previously unreachable routes worth revisiting.

Move through crowds while weapons fire automatically. The interesting choices come from routes and upgrades.
Pick a point on the horizon and work out how to reach it. Weather, climbing and physics often suggest routes the map doesn’t.
Climb, glide, and attach pieces to build your own way across Hyrule. A good pick if you like solving a problem with a machine you made.