
Stardew Valley
Grow a farm and build a daily routine that is yours: tend crops, fish, explore the mines, or get to know the town.
Browser storage is unavailable. Favourites only last on this page.
· View alerts ↗Set a goal → perform a routine → see what changes → refine what you do next.
A life sim may be open-ended; a management sim may ask you to optimize a network or budget. Both give you systems to learn through play.
No. Many simplify or invent rules so you can focus on the interesting decisions.

Grow a farm and build a daily routine that is yours: tend crops, fish, explore the mines, or get to know the town.

Open moving boxes and decide where each object belongs. The places and possessions tell a story across several homes.

Take a fishing boat from island to island, fit your catch into a small hold, and bring odd finds back to shore.

Choose a nozzle and work through layers of dirt, from a small vehicle to a whole building.

Draw a subway map for a growing city. Keep passengers moving by changing routes, shifting trains and deciding where scarce upgrades help most.

Connect houses to destinations, then rework the roads when traffic builds. Motorways and bridges let you solve problems in different ways.

A little fox camps on your desktop and works while you work. Your keys and clicks keep it fetching firewood and roasting marshmallows for Stars, and every Star grows your camp. Take a break and it naps. Pet the fox, skip stones, and invite two friends to the fire.

A Classic Turn-Based Roguelike RPG with Procedurally Generated Dungeons

Draw the layers of a silicon chip to build working circuits. Solve 100 puzzles, from wires and transistors to logic, memory, and small clocked machines. Inspect simulated signals, compare your layouts, and experiment freely in Sandbox.